Choose to work on some of the advancements below or advance it in any way you come up with!
Basic Features:
- Refine Graphics:
- Explanation:
- Load custom images for the player and obstacles.
- Render the images at specific coordinates.
- Sound Effects:
- Explanation:
- Prepare sound files in a compatible format (e.g., WAV or MP3).
- Load sound files.
- Trigger sounds at relevant events, such as collisions or scoring.
- Levels and Difficulty:
- Explanation:
- Implement a system to track the current level.
- Adjust parameters such as obstacle speed, frequency, or complexity based on the current level.
- User Interface:
- Explanation:
- Create text surfaces.
- Draw buttons as rectangles.
- Detect mouse clicks on the buttons and transition to the gameplay state.
Intermediate Features:
- Power-Ups:
- Explanation:
- Create a
PowerUp
class with attributes like duration and effect.
- Spawn power-ups randomly during gameplay.
- Apply power-up effects when the player collects them.
- Background Music:
- Explanation:
- Load background music
- Start playing the music during gameplay.
- Adjust the volume or loop the music as needed.
- Obstacle Variety:
- Explanation:
- Introduce multiple obstacle classes with distinct behaviors.
- Use inheritance or composition to structure the obstacle classes.
- Randomly select obstacle types during gameplay.
Advanced Features:
- Persistent High Scores:
- Explanation:
- Save and load high scores to/from a file using Python's
open
and write/read
functions.
- Update the high score display at the end of each game.
- Customization:
- Explanation:
- Create a player customization menu with different options.
- Allow players to choose their character by changing the player image.
Personalization and Creativity:
- Storyline:
- Explanation:
- Introduce a narrative through text or dialogue boxes.
- Use variables and conditionals to control the flow of the story based on player actions.
- Custom Artwork:
- Explanation:
- Collaborate with an artist to create custom images for characters, obstacles, and background elements.
- Replace placeholder graphics with the custom artwork.
- Easter Eggs:
- Explanation:
- Hide special elements or features within the game.
- Use variables and conditionals to trigger the appearance of easter eggs when specific conditions are met.